I wondered if that was the case. Please see below and let me know if you would like me to open another thread. Appreciate the help!
Exception: Failed running D:\UnityEditors\2020.3.0f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe @D:/XR/WanderingStar/Temp/StagingArea/assets/bin/Data/Managed/response.rsp
stdout:
Fatal error in Unity CIL Linker
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘Unity.RuntimeSceneSerialization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at Unity.Linker.EngineStripping.EngineModule.ResolvedReferences(UnityLinkContext context)+MoveNext()
at Unity.Linker.Steps.Marking.EngineStrippingMarking.MarkModuleReferences(EngineModule module, Boolean markEngineModule)
at Unity.Linker.Steps.Marking.EngineStrippingMarking.MarkModule(EngineModule module, Boolean markEngineModule)
at Unity.Linker.Steps.Marking.EngineStrippingMarking.MarkModuleOf(IMemberDefinition member)
at Unity.Linker.Steps.Marking.EngineStrippingMarking.DoAdditionalFieldProcessing(FieldDefinition field)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalFieldProcessing(FieldDefinition field)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Mono.Linker.Steps.MarkStep.MarkField(FieldReference reference)
at Unity.Linker.Steps.UnityMarkStep.Unity.Linker.Steps.Marking.IMarkStepCallbacks.MarkField(FieldReference reference)
at Unity.Linker.Steps.Marking.BaseMarkStepExtension.MarkField(FieldReference reference)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Mono.Linker.Steps.MarkStep.MarkField(FieldReference reference)
at Unity.Linker.Steps.UnityMarkStep.Unity.Linker.Steps.Marking.IMarkStepCallbacks.MarkField(FieldReference reference)
at Unity.Linker.Steps.Marking.BaseMarkStepExtension.MarkField(FieldReference reference)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.MarkNeededFields(TypeDefinition type)
at Unity.Linker.Steps.Marking.MonoBehaviourMarking.DoAdditionalTypeProcessing(TypeDefinition type)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)
at Mono.Linker.Steps.MarkStep.MarkField(FieldDefinition field)
at Mono.Linker.Steps.MarkStep.MarkEntireType(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkEntireAssembly(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Unity.Linker.Steps.UnityMarkStep.InitializeAssembly(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.Initialize()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <50f55621a2ca4f31a35283e2979a8bf5>:0) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable
1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <50f55621a2ca4f31a35283e2979a8bf5>:0) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <50f55621a2ca4f31a35283e2979a8bf5>:0) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <50f55621a2ca4f31a35283e2979a8bf5>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <50f55621a2ca4f31a35283e2979a8bf5>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)