while selecting mono there is no problem while using il2cpp getting following.
Failed running C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a" --avoid-dynamic-library-copy --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=H:/Unity/Unity2D/BackUps/BlockbreakerNewTry/BlockBlocker/BlockBroker_6_9/BlockBroker/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=H:/Unity/Unity2D/BackUps/BlockbreakerNewTry/BlockBlocker/BlockBroker_6_9/BlockBroker/Temp/StagingArea/Il2Cpp/il2cppOutput
stdout:
Running il2cpp.exe in server GC mode.
Building libil2cpp.so with AndroidToolChain
Output directory: H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Temp\StagingArea\Il2Cpp\il2cppOutput\lame.c:34:10: fatal error: 'lame.h' file not found
#include "lame.h"
^~~~~~~~
1 error generated.
Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK oolchains\llvm\prebuilt\windows-x86_64\bin\clang"
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\external\baselib\Include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\external\baselib\Platforms\Android\Include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\libil2cpp\pch" -I"H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Temp\StagingArea\Il2Cpp\il2cppOutput\lame.c" -o "H:/Unity/Unity2D/BackUps/BlockbreakerNewTry/BlockBlocker/BlockBroker_6_9/BlockBroker/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7C03561C1583C61791702330DC5EF6A3.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled exception. Unity.IL2CPP.Building.BuilderFailedException: H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Temp\StagingArea\Il2Cpp\il2cppOutput\lame.c:34:10: fatal error: 'lame.h' file not found
#include "lame.h"
^~~~~~~~
1 error generated.
Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK oolchains\llvm\prebuilt\windows-x86_64\bin\clang"
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\external\baselib\Include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\external\baselib\Platforms\Android\Include" -I"C:\Program Files\Unity\Hub\Editor\2020.1.4f1\Editor\Data\il2cpp\libil2cpp\pch" -I"H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "H:\Unity\Unity2D\BackUps\BlockbreakerNewTry\BlockBlocker\BlockBroker_6_9\BlockBroker\Temp\StagingArea\Il2Cpp\il2cppOutput\lame.c" -o "H:/Unity/Unity2D/BackUps/BlockbreakerNewTry/BlockBlocker/BlockBroker_6_9/BlockBroker/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7C03561C1583C61791702330DC5EF6A3.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)