Hi, I’m trying to build an apk file of my project but this error keeps showing up. I did a lot of searching and guessed that it is because some of my folder’s name contained non-english characters so I changed the project folder name, and the files that contained the same name inside it. I also changed the location of sdk, jdk, ndk’s folder names to english names. The number of errors reduced significantly but still I have this following error that I just can’t fix myself. Can anybody help?
Error
Failed running C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Unity\Projects\Jump Duo\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Unity\Projects\Jump Duo\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Softwares_EnglishFolderName/android-ndk-r21b” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.1.2f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Unity/Projects/Jump Duo/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Unity/Projects/Jump Duo/Temp/StagingArea/Il2Cpp/il2cppOutput”
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Unity\Projects\Jump Duo\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Unity\Projects\Jump Duo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Unity\Projects\Jump Duo\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues.cpp:10:10: fatal error: ‘cstring’ file not found
#include
^~~~~~~~~
1 error generated.
Invocation was: Executable: “C:\Softwares_EnglishFolderName\android-ndk-r21b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++”
Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Unity\Projects\Jump Duo\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"C:\Softwares_EnglishFolderName\android-ndk-r21b\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"C:\Softwares_EnglishFolderName\android-ndk-r21b\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"C:\Softwares_EnglishFolderName\android-ndk-r21b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot “C:\Softwares_EnglishFolderName\android-ndk-r21b\sysroot” -gcc-toolchain “C:\Softwares_EnglishFolderName\android-ndk-r21b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -isystem “C:\Softwares_EnglishFolderName\android-ndk-r21b\sysroot\usr\include\arm-linux-androideabi” -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value “C:\Unity\Projects\Jump Duo\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues.cpp” -o “C:/Unity/Projects/Jump Duo/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C447D2E64CB24D820509627D719173CB.o”
??g: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
??g: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
??g: il2cpp.Program.DoRun(String[ ] args)
??g: il2cpp.Program.Run(String[ ] args)
??g: il2cpp.Program.Main(String[ ] args)
stderr:
o??? ??? ???: Unity.IL2CPP.Building.BuilderFailedException: C:\Unity\Projects\Jump Duo\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues.cpp:10:10: fatal error: ‘cstring’ file not found
#include
^~~~~~~~~
1 error generated.
Invocation was: Executable: “C:\Softwares_EnglishFolderName\android-ndk-r21b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++”
Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Unity\Projects\Jump Duo\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"C:\Softwares_EnglishFolderName\android-ndk-r21b\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"C:\Softwares_EnglishFolderName\android-ndk-r21b\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"C:\Softwares_EnglishFolderName\android-ndk-r21b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot “C:\Softwares_EnglishFolderName\android-ndk-r21b\sysroot” -gcc-toolchain “C:\Softwares_EnglishFolderName\android-ndk-r21b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -isystem “C:\Softwares_EnglishFolderName\android-ndk-r21b\sysroot\usr\include\arm-linux-androideabi” -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value “C:\Unity\Projects\Jump Duo\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues.cpp” -o “C:/Unity/Projects/Jump Duo/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C447D2E64CB24D820509627D719173CB.o”
??g: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
??g: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
??g: il2cpp.Program.DoRun(String[ ] args)
??g: il2cpp.Program.Run(String[ ] args)
??g: il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)