IL2Cpp.exe not working

Exception: C:\Program Files\Unity\Hub\Editor\2017.4.16f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser)

Failed running C:\Program Files\Unity\Hub\Editor\2017.4.16f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“D:\Snake-Unity\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“D:\Snake-Unity\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity\Hub\Editor\2017.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity\Hub\Editor\2017.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“D:/android-ndk-r13b” --map-file-parser=“C:\Program Files\Unity\Hub\Editor\2017.4.16f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“D:\Snake-Unity\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll” --assembly=“D:\Snake-Unity\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll” --assembly=“D:\Snake-Unity\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll” --assembly=“D:\Snake-Unity\Temp\StagingArea\assets\bin\Data\Managed\DOTween.dll” --assembly=“D:\Snake-Unity\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll” --generatedcppdir=“D:\Snake-Unity\Temp\StagingArea\Il2Cpp\il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: D:\Snake-Unity\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: D:\Snake-Unity\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 525 of which compiled: 525
Time Compile: 21315 milliseconds Il2CppAttributes.cpp
Time Compile: 20661 milliseconds Bulk_Assembly-CSharp_5.cpp
Time Compile: 15326 milliseconds Il2CppTypeDefinitions.cpp
Time Compile: 15266 milliseconds Il2CppMetadataUsage.cpp
Time Compile: 14004 milliseconds Bulk_mscorlib_8.cpp
Time Compile: 11736 milliseconds Bulk_mscorlib_9.cpp
Time Compile: 8408 milliseconds Bulk_Assembly-CSharp_4.cpp
Time Compile: 8267 milliseconds Bulk_Generics_6.cpp
Time Compile: 8172 milliseconds Bulk_Assembly-CSharp_3.cpp
Time Compile: 8063 milliseconds Bulk_mscorlib_6.cpp
Total compilation time: 162354 milliseconds.

If you’ve tried other methods that are there online on how to fix IL2CPP.exe issue and none worked then try this:
Simply save all of your scenes and re-build (Trust me sounds silly but I’ve been stuck on this for 2 days)