Failed running D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x64” --configuration=“Release” --outputpath=“D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp/StagingArea/Data\Native\GameAssembly.dll” --cachedirectory=“D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Assets..\Library/il2cpp_cache” --profiler-report --map-file-parser=“D:/Program Files Overflow/Unity Installs/2019.3.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“D:/Git/SketchWork/Broke Text Mesh Pro/Broke Text Mesh Pro/Temp/StagingArea/Data/Managed” --generatedcppdir=“D:/Git/SketchWork/Broke Text Mesh Pro/Broke Text Mesh Pro/Temp/StagingArea/Data/il2cppOutput”
stdout:
Building GameAssembly.dll with MsvcDesktopToolChain
Msvc Install Version: 15.0
Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10
Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
Output directory: D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp\StagingArea\Data\Native
Cache directory: D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: Il2CppTypeDefinitions.c
D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083: Cannot open include file: ‘assert.h’: No such file or directory
Invocation was: Executable: “C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe”
Arguments: “D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c” /nologo /c /bigobj /W3 /Zi /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=19041 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\external\bdwgc\include" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\external\xxHash" /I"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt" /Fo"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Library\il2cpp_cache\C11B3435AA4C20A2C2A2468BF55FC51F.obj" /Fd"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Library\il2cpp_cache\C11B3435AA4C20A2C2A2468BF55FC51F.pdb"
EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[ ] args, List
1 foundAssemblies)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: Il2CppTypeDefinitions.c
D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083: Cannot open include file: ‘assert.h’: No such file or directory
Invocation was: Executable: “C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe”
Arguments: “D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c” /nologo /c /bigobj /W3 /Zi /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=19041 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\external\bdwgc\include" /I"D:\Program Files Overflow\Unity Installs\2019.3.13f1\Editor\Data\il2cpp\external\xxHash" /I"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt" /Fo"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Library\il2cpp_cache\C11B3435AA4C20A2C2A2468BF55FC51F.obj" /Fd"D:\Git\SketchWork\Broke Text Mesh Pro\Broke Text Mesh Pro\Library\il2cpp_cache\C11B3435AA4C20A2C2A2468BF55FC51F.pdb"
EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[ ] args, List
1 foundAssemblies)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
DesktopStandalonePostProcessor:postProcess(BuildPostProcessArgs)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)