IL2CPP fails on Mac, for Mac, latest beta: WHY?

Here’s the message in the console. This, unfortunately, means nothing to me.

This is a completely empty, new project. Not a template, an empty, new 2D project.

Nothing has been added to the Scene or Project.

@JoshPeterson

Here’s the full text. Sorry, I can’t get carriage returns to create a gap. New to this forum.

Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="MacOSX" --architecture="x64" --configuration="Release" --outputpath="/Users/userNameX/New Unity Project (4)/Temp/StagingArea/Data/Native/GameAssembly.dylib" --cachedirectory="/Users/userNameX/New Unity Project (4)/Assets/../Library/il2cpp_cache" --map-file-parser="/Applications/Unity/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --assembly="/Users/userNameX/New Unity Project (4)/Temp/StagingArea/Data/Managed/Cinemachine.dll" --assembly="/Users/userNameX/New Unity Project (4)/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --assembly="/Users/userNameX/New Unity Project (4)/Temp/StagingArea/Data/Managed/UnityEngine.dll" --generatedcppdir="/Users/userNameX/New Unity Project (4)/Temp/StagingArea/Data/il2cppOutput" 



Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:360)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343)
UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
DesktopStandalonePostProcessor.SetupStagingArea (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:192)
DesktopStandalonePostProcessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:20)
UnityEditor.OSXStandalone.OSXDesktopStandalonePostProcessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/OSXPlayer/Extensions/Managed/OSXDesktopStandalonePostProcessor.cs:224)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Error building Player: 3 errors

Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:182 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:89 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)