When it’s going available for the standalone x86 and x86-64?
At some time in the future probably. The plan is to introduce it first on platforms where mono is holding us back, which is WebGL, iOS, and consoles which are AOT only. You’ll find more discussion on this topic in this thread:
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would it make much difference on android?
On Android (and other JIT platforms) it’s the normal AOT tradeoff. You lose the ability to generate code at runtime using things like System.Reflection.Emit. You gain performance and avoid any JIT overhead.
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