Hello,
I am writing an iOS app and I am using an OS X virtual machine on Windows to compile the XCode projects files generated from Windows.
So far so good, my setup works lovely, however I cannot benefit from incremental build when compiling the C++ files with XCode when the Unity project was previously build from Windows.
As a result, each minor change requires a full recompilation of the XCode proejct which is a bit lengthy.
See incremental IL2CPP feature described here:
Incremental build is a nice feature which allows you to reuse data from previous builds and to speed up the deployment.
However, on windows, when deploying the project, I do not get prompted the “append” option like on OS X, instead I only see one popup which says.
“WARNING: all files and folders located in target folder will be deleted by build process.”
Is there a work-around to get this feature working on Windows too, if not is it in the roadmap ?
!!! Serious post !!! Please do not tell me to simply get a mac as I like this workflow better.
Also the VM is not capable of loading Unity projects and compile them, it can only compile C++ files from XCode and deploy the final app to the device.
Thanks in advance.