IL2CPP iOS Build Size

Hey,

We have been building for iOS for the last few days and we noticed a 2x build size difference compared to Android on iOS.
Apparently building for iOS on Universal build mode contains the exact same executable for 2 different 32 and 64 bit architectures so we have nearly double the size.

I wanted to ask whether 50mb for a small game is acceptable for iOS users, or should we put aside 32 bit support (which means anything older than iPhone 5) and reduce the build size to around 25mb.

Thanks in advance.

Since you have no chance of ditching the 32 bit version of your game if you are going to put your game onto the app store , you just have to live with your app size.
50mb is no problem.