I updated to MacOS 10.15.6. and I can’t build. This is what I get:
Failed running /Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“MacOSX” --architecture=“x64” --configuration=“Release” --outputpath=“/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/Native/GameAssembly.dylib” --cachedirectory=“/Applications/Unity/Leikir/PANDU/Assets/…/Library/il2cpp_cache” --avoid-dynamic-library-copy --baselib-directory=“/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/Variations/macosx64_nondevelopment_il2cpp” --profiler-report --map-file-parser=“/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser” --directory=“/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/Managed” --generatedcppdir=“/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/il2cppOutput”
stdout:
Running il2cpp.exe in workstation GC mode.
Building GameAssembly.dylib with ClangToolChain
Mac Dev SDK: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk
Output directory: /Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/Native
Cache directory: /Applications/Unity/Leikir/PANDU/Library/il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: fatal error: file ‘/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp/utils/StringViewUtils.h’ has been modified since the precompiled header ‘/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp.gch’ was built: mtime changed
note: please rebuild precompiled header ‘/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp.gch’
1 error generated.
Invocation was: Executable: /usr/bin/clang++
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DTARGET_MACH -DPLATFORM_MACOSX -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/xxHash" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/baselib/Include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/baselib/Platforms/OSX/Include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp/pch" -I"/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/il2cppOutput" -I"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/usr/include" -g -c -fvisibility=hidden -fno-strict-overflow -O3 -mmacosx-version-min=10.8 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/malloc -mcx16 -fexceptions -std=c++11 -stdlib=libc++ -include “/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp” “/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/il2cppOutput/Assembly-CSharp1.cpp” -o “/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/952CE5755A6B177746BCBB1D530A2AFE.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001c2] in <169a25e611e04f33970848e9e53795fe>:0
at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x001ed] in <169a25e611e04f33970848e9e53795fe>:0
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00000] in <169a25e611e04f33970848e9e53795fe>:0
at il2cpp.Compilation.CompilationDriver.Run (Unity.IL2CPP.Common.RuntimePlatform platform, Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x001fd] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.DoRun (System.String[ ] args, Unity.IL2CPP.Common.RuntimePlatform platform, Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x0001f] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.Run (System.String[ ] args, System.Boolean setInvariantCulture) [0x00063] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00000] in <3be9f628f5fa469389bd6a91a579ba8a>:0
stderr:
Unhandled Exception:
Unity.IL2CPP.Building.BuilderFailedException: fatal error: file ‘/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp/utils/StringViewUtils.h’ has been modified since the precompiled header ‘/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp.gch’ was built: mtime changed
note: please rebuild precompiled header ‘/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp.gch’
1 error generated.
Invocation was: Executable: /usr/bin/clang++
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DTARGET_MACH -DPLATFORM_MACOSX -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/xxHash" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/baselib/Include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/baselib/Platforms/OSX/Include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp/pch" -I"/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/il2cppOutput" -I"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/usr/include" -g -c -fvisibility=hidden -fno-strict-overflow -O3 -mmacosx-version-min=10.8 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/malloc -mcx16 -fexceptions -std=c++11 -stdlib=libc++ -include “/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp” “/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/il2cppOutput/Assembly-CSharp1.cpp” -o “/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/952CE5755A6B177746BCBB1D530A2AFE.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001c2] in <169a25e611e04f33970848e9e53795fe>:0
at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x001ed] in <169a25e611e04f33970848e9e53795fe>:0
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00000] in <169a25e611e04f33970848e9e53795fe>:0
at il2cpp.Compilation.CompilationDriver.Run (Unity.IL2CPP.Common.RuntimePlatform platform, Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x001fd] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.DoRun (System.String[ ] args, Unity.IL2CPP.Common.RuntimePlatform platform, Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x0001f] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.Run (System.String[ ] args, System.Boolean setInvariantCulture) [0x00063] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00038] in <3be9f628f5fa469389bd6a91a579ba8a>:0
[ERROR] FATAL UNHANDLED EXCEPTION: Unity.IL2CPP.Building.BuilderFailedException: fatal error: file ‘/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp/utils/StringViewUtils.h’ has been modified since the precompiled header ‘/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp.gch’ was built: mtime changed
note: please rebuild precompiled header ‘/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp.gch’
1 error generated.
Invocation was: Executable: /usr/bin/clang++
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DTARGET_MACH -DPLATFORM_MACOSX -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/xxHash" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/baselib/Include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/external/baselib/Platforms/OSX/Include" -I"/Applications/Unity/Hub/Editor/2020.1.3f1/Unity.app/Contents/il2cpp/libil2cpp/pch" -I"/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/il2cppOutput" -I"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/usr/include" -g -c -fvisibility=hidden -fno-strict-overflow -O3 -mmacosx-version-min=10.8 -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/malloc -mcx16 -fexceptions -std=c++11 -stdlib=libc++ -include “/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/71F46ACBA59F51E06FC17EA399110299.hpp” “/Applications/Unity/Leikir/PANDU/Temp/StagingArea/Data/il2cppOutput/Assembly-CSharp1.cpp” -o “/Applications/Unity/Leikir/PANDU/Library/il2cpp_cache/952CE5755A6B177746BCBB1D530A2AFE.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles (System.Collections.Generic.IEnumerable`1[T] sourceFilesToCompile, Unity.IL2CPP.Building.Statistics.IBuildStatisticsCollector statisticsCollector) [0x001c2] in <169a25e611e04f33970848e9e53795fe>:0
at Unity.IL2CPP.Building.CppProgramBuilder.Build (Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x001ed] in <169a25e611e04f33970848e9e53795fe>:0
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner (Unity.IL2CPP.Building.CppProgramBuilder builder, Unity.IL2CPP.Building.Statistics.IBuildStatistics& statistics) [0x00000] in <169a25e611e04f33970848e9e53795fe>:0
at il2cpp.Compilation.CompilationDriver.Run (Unity.IL2CPP.Common.RuntimePlatform platform, Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x001fd] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.DoRun (System.String[ ] args, Unity.IL2CPP.Common.RuntimePlatform platform, Unity.IL2CPP.Building.BuildingOptions buildingOptions) [0x0001f] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.Run (System.String[ ] args, System.Boolean setInvariantCulture) [0x00063] in <3be9f628f5fa469389bd6a91a579ba8a>:0
at il2cpp.Program.Main (System.String[ ] args) [0x00038] in <3be9f628f5fa469389bd6a91a579ba8a>:0
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:146)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List
1, Action1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:531) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:509) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:342) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:72)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:223)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:42)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:124)