I’m working on an iOS game and everything works as expected in the Unity editor. When I build the game via Xcode using Mono2x it also works as expected.
However, due to Apple’s requirements for 64 bit architecture, I have to use IL2CPP. This results in a crash whenever a collision occurs.
I have attached a screenshot of my player settings and the stack trace via Xcode.
Any advice would be greatly appreciated, this is quite frustrating.
I’m using Unity build (5.1.0f3)