IL2CPP Stacktrace Not Helpful

I keep getting this crash report from Crashlytics but unable to determine what is causing it. It doesn’t really provide any useful hints either.

[SIZE=6][B] ??? [/B][/SIZE]
libunity.0x37c2bc

Caused by java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2020.3.8f1 (507919d4fff5)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'redacted'
Revision: '0'
ABI: 'arm64'
Timestamp: 2021-09-19 22:34:41+0530
pid: 31060, tid: 27213, name: UnityMain  >>> redacted <<<
uid: 10605
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x77320c5778
    x0  00000077320c5770  x1  00000078595ef688  x2  0000007740e69fa0  x3  b400007919833850
    x4  0000000000000000  x5  00000000ffffffff  x6  00000000ffffffff  x7  00000000158a5996
    x8  0000007843e40e08  x9  0000000000008000  x10 0000000000000001  x11 0000000000000040
    x12 000000002e4d3a28  x13 000000002e4d3a28  x14 0000000000002a4a  x15 0000000000016e10
    x16 0000007846017128  x17 0000007bba637ea8  x18 000000000000003a  x19 00000078595ef9b0
    x20 00000078595ef810  x21 0000000000000015  x22 00000078486a0278  x23 00000078461fd000
    x24 00000078461fd000  x25 00000078461fd000  x26 00000000ba2e8ba3  x27 b400007ab97e4d78
    x28 00000077d0000010  x29 00000078595ef8d0
    sp  00000078595ef680  lr  00000078477322dc  pc  00000078477e42bc

backtrace:
      #00 pc 000000000037c2bc  /data/app/~~C1v38ROVgGsxIRyDsc79bg==/redacted/lib/arm64/libunity.so (BuildId: bd0af3b17dd6f03b67e10f3712e8c6ec85d631da)
      #01 pc 000000000000e894  [anon:.bss]

       at libunity.0x37c2bc()
       at [anon:.0xe894()

When I use addr2line or the unity logcat stacktrace tool, the only line that can be read is #00 pc 000000000037c2bc which returns

 (Scripting::GetInstanceIDFor(ScriptingObjectPtr) at ??:?)

But obviously this is not very helpful… any ideas on how to further debug this? Thanks

I’m having a similar error. Did you manage to fix it?

Same here, any chance you fixed it guys?

Are you guys uploading the symbols file? You can get your function names and lines with it.
https://firebase.google.com/docs/crashlytics/get-deobfuscated-reports?platform=unity