I switched to IL2CPP for android store, build went fine, Google published it, but when i try to open it, it just says app stopped running before even going to the splash screen. When i go into unity to “build and run” on my galaxy 9+, i get this console error;
InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread
UnityEngine.Object.EnsureRunningOnMainThread () (at :0)
UnityEngine.Object.GetInstanceID () (at :0)
UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) (at :0)
UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) (at :0)
UnityEngine.Object.op_Inequality (UnityEngine.Object x, UnityEngine.Object y) (at :0)
UnityEngine.Events.PersistentCall.ValidateTargetAssemblyType () (at :0)
UnityEngine.Events.PersistentCall.OnAfterDeserialize () (at :0)
ive tried the following:
1.) Created a new keystore, and signed
2.)
3.) disabled strip engine code.
4.) last resort, updated to 2020.1.0a16
5.) Tried download from store on several different android devices, same issue.
Still won’t build to my device, and i seem to have a game in the store that wont open when installed…any ideas? I’m at a loss here.