Hi, for last two weeks I haven’t been able to fix this wierd behaviour which doesnt allow me to publish my game.
So the game itself is apparently fully working as if I build it into iPhone4 it works flawlessly. This is how the memory looks like

Whenever i deploy the same xcode build into iPad, right after splash screen it executes all Awake() in the first scene but then the memory goes all crazy. It says that the device has negative free memory ranging from -1.3GB up to -2.5GB. Also the app doesn’t crash, it just stays at black screen for infinite amount of time. There’s no error log, no exception just nothing leaving me stuck.

So far what i’ve tried and it didnt fix the problem:
- building under every unity 4.6.x version
- building with all possible Targeted architectures, Graphics APIs, Resolutions, Api compatibility levels, iOS versions and stripping levels
- building without all plugins
- building with empty first scene
- reducing all texture sizes
Right now im totaly clueless, asking all of you for some advice.