il2cpp

Failed running C:\Program Files\Unity\Hub\Editor\2019.3.11f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe -out=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed/tempStrip -x=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed/…/platform_native_link.xml -x=C:/Users/sujeesh/AppData/Local/Temp/tmp32d8d5cb.tmp -x=C:/Users/sujeesh/AppData/Local/Temp/tmp42a01ce2.tmp -x=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml -x=D:/ludo/Assets/FacebookSDK/link.xml -x=“D:/ludo/Assets/Photon Unity Networking/link.xml” -x=D:/ludo/Assets/PlayFabSDK/link.xml -x=D:/ludo/Assets/Plugins/UnityPurchasing/script/link.xml -d=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed --include-unity-root-assembly=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll --include-unity-root-assembly=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed/Facebook.Unity.Settings.dll --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed --rule-set=Conservative --editor-data-file=D:/ludo/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json --platform=Android --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file=“C:/Program Files/Unity/Hub/Editor/2019.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/…/modules.asset”
stdout:
stderr:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly ‘netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51’ or one of its dependencies. The system cannot find the file specified.
at Unity.Linker.UnityDriver…ctor(String[ ] args)
at Unity.Linker.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable1, UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

(screenshot)

https://ibb.co/7vMtPXN

Can you try to build an empty project for the same platform. This looks like it might be an installation issue.