Building Library\Bee\artifacts\Android\tapai\bur2_eric2.lump.o failed with output:
In file included from Library/Bee/artifacts/Android/tapai/6582_Generic2.lump.cpp:7:
C:\Program Files\unity\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Process.cpp(11,22): error: out-of-line definition of ‘Times’ does not match any declaration in ‘il2cpp::os::Process’
int64_t Process::Times(ProcessHandle* handle, int32_t type)
^~~~~
C:\Program Files\unity\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Process.cpp(17,22): error: out-of-line definition of ‘StartTime’ does not match any declaration in ‘il2cpp::os::Process’
int64_t Process::StartTime(ProcessHandle* handle)
^~~~~~~~~
C:\Program Files\unity\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Process.cpp(23,22): error: out-of-line definition of ‘GetProcessData’ does not match any declaration in ‘il2cpp::os::Process’
int64_t Process::GetProcessData(int32_t pid, int32_t data_type, int32_t* error)
^~~~~~~~~~~~~~
3 errors generated.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Building Library\Bee\artifacts\Android\oj81u\px12_eric2.lump.o failed with output:
In file included from Library/Bee/artifacts/Android/oj81u/6582_Generic2.lump.cpp:7:
C:\Program Files\unity\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Process.cpp(11,22): error: out-of-line definition of ‘Times’ does not match any declaration in ‘il2cpp::os::Process’
int64_t Process::Times(ProcessHandle* handle, int32_t type)
^~~~~
C:\Program Files\unity\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Process.cpp(17,22): error: out-of-line definition of ‘StartTime’ does not match any declaration in ‘il2cpp::os::Process’
int64_t Process::StartTime(ProcessHandle* handle)
^~~~~~~~~
C:\Program Files\unity\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\os\Generic\Process.cpp(23,22): error: out-of-line definition of ‘GetProcessData’ does not match any declaration in ‘il2cpp::os::Process’
int64_t Process::GetProcessData(int32_t pid, int32_t data_type, int32_t* error)
^~~~~~~~~~~~~~
3 errors generated.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)