I installed a Polkadot SDK package from the Asset Store and implemented it in my game. It works in editor, but when I build the project, it prompts this error. Can anyone help me fix it?
Building Library\Bee\artifacts\Android\ManagedStripped failed with output:
C:\Program Files\Unity\Hub\Editor\2022.3.6f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\3346739422455441633.rsp
ILLink: error IL1999: ERROR: Failed to resolve base type Newtonsoft.Json.JsonConverter1<Substrate.NetApi.Model.Extrinsics.Extrinsic> for type Substrate.NetApi.TypeConverters.ExtrinsicJsonConverter in assembly Substrate.NetApi.dll when linking against the UnityAot-Linux profile Fatal error in Unity CIL Linker Unity.Linker.StrippingResolutionBaseTypeException: ERROR: Failed to resolve base type Newtonsoft.Json.JsonConverter
1<Substrate.NetApi.Model.Extrinsics.Extrinsic> for type Substrate.NetApi.TypeConverters.ExtrinsicJsonConverter in assembly Substrate.NetApi.dll when linking against the UnityAot-Linux profile
at Unity.Linker.MonoBehaviorUtilities.DerivesFrom(UnityLinkContext context, TypeDefinition type, String possibleBaseNames)
at Unity.Linker.MonoBehaviorUtilities.IsMonoBehaviourOrScriptableObject(UnityLinkContext context, TypeDefinition type)
at Unity.Linker.Steps.Rooting.ResolveFromMonoBehaviours.b__6_0(TypeDefinition t)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Unity.Linker.Steps.Rooting.ResolveFromMonoBehaviours.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
at Unity.Linker.UnityDriver.RunDriver()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)