Hi everyone.
My group and I are working on a horror game on Unity for a project in college, I added all the assets needed and coding for the game to run, the scene runs fine during testing inside Unity, but, after building the project, all the meshes and illumination turns completely black and seems to be transparent, turning game is unplayable. I had a back up for the project and tested all sorts of ways to fix the situation, including goblal illuminatation, skyboxes, and searched a lot for a solution but no luck until now. Can you guys help me?
*Sorry for the bad english and if the post is in the wrong section.
Below are screenshots showing the game on editor and on the build.