Illumination at runtime being weird.

Hi everyone,

I have a question. I’ve been working on a small prototype of scene, when I start running directly from the scene, everything looks normal :

But if I open this scene using a LoadLevel from another scene (like a menu), it looks like the lighting parameters like fog, Ambient etc. … are gone. Here’s what it looks like :

Is there something I missed ? I don’t really understand why ? Can someone explain ?

In case anyone is interested, everything seems to work on the build. Hopefully the editor will be fixed in a future patch or something.

I guess that to make it work in Editor, you could manually build your lightmap before testing.