I'm back, with a grievance. And of-course a question

Hey all, you may not have noticed my absence at all, but I took a step away from the forums for a while and well, was productive for once, I would highly recommend giving it a try, my productivity went up about 40% :stuck_out_tongue: .

A pet peeve of mine.

Why does everyone feel the need to label their work [WIP] in the Work In Progress Forum? Is it to enforce the fact it is a WIP? Or some other reason?

Also, is the horizontal line insert broken on anyone elseā€™s browser, because I cannot see this line /


And now an actual non pointless question. Back on topic

How do you all like to see the WIP projects you view structured? I am assuming you do not like walls of text.
What sparks your desire to actually LOOK at a project? Or do you just click down the page?

Me personally, I will usually look towards the titles with tags of the sort [RPG] or [Sci-Fi FPS] or [FPS] in the brackets before the title. Does anyone else think this is a good labelling system?

Do you like WIPā€™s that are straight to the point, or provide a little backstory?

EG. Not self promoting as the project is really on hold(Possibly forever), but would you consider this nicely formatted? : http://forum.unity3d.com/threads/181674-RPG-Online-Three-Open-World-RPG

What would you change, what structural designs are missing?

And most importantly, what do you find to be the most important in a WIP thread apart from the general guideline stuff.

Looking forward to the discussion I have missed.
Myhi

All that really matters are the screenshots and the game, I bet like 10% of people actually read all the text in the thread. Anyway, really who cares how good it is? I just use mine as a way to show people some stuff and see if people approve of my ideas.

I approve of your ideas, love the ONION idea.

So you would say the structure matters little to you?

The WIP forums are a place where dozens of topics battle for my attention, and the best ways to get that is a good descriptive thread title (I rarely pay attention to ā€œMy new gameā€ unless I recognize the OP as a regular forum member) and screenshots. Screenshots. SCREENSHOTS!

If you just want to share a picture of a gameā€™s early stage you should post it in one of the two pinned threads.

@ OP

I think you have a really good WIP-Topic there. Very well structured. Great overview, a lot of screenshots. Perfect, Iā€™d say.

Why thank you!

Yes, I do put quite a lot of time into everything I present with any sort of pitch behind it, I pretty much just structure it the way I would want to see it. I often spend hours just re arranging stuff to my liking (Geez not sounding obsessive compulsive am I xD).

My ideal thread uses the bracketed labels with genre, etc, starts out with a brief (and I mean very brief) description and some pretty pictures. I usually never read the large blocks of text, nor do I play webplayers often (unless youā€™ve got some nice screenshots) and I rarely ever download .exes.

Looking at yours, Myhijim, Iā€™d just add a sentence or two outlining the desired outcome of the project before you get into the rest of it.

And howā€™s Three going, anyway?

Good input, I agree with the .exe thing and as for long lines/paragraphs of texts I believe they are good, IF they are hidden or linked (eg for lore etc)

From now on I also plan to just use the bracketed labels including genre, and Iā€™m surprised it isnā€™t a common thing.

As for Three, sadly not going at all right now, I still fiddle with the code every now and then, but apart from my current small contributions the rest of the team are quite busy, so I guess for now I will just have to place holder it. But I am keeping at it. Iā€™ve got a feeling it will revive eventually, when we all get some free time.

How goes your project?

This is interesting, it looks like you all would like something more structured instead of a free-for-all-write-what-you-like deal so that itā€™s more visually appealing to you while browsing?

i personally find text thatis formatted like this more stimulating for my mind to read;

If everyone is using brackets itā€™s not really an improvement, imo. I enjoy the freedom for everyone :slight_smile:
Not everything can be put into a fitting genre or short description. I just click through all new wip threads and see whatā€™s inside, and yup pretty picture and/or videos are what keep me from closing the tab. Not some well formatted text or thread title.
Still, having a [WIP] in front of it seems weird in a clearly defined WIP forum :stuck_out_tongue:

I see you missed the first time and had to reformat? :stuck_out_tongue: Yeah, I saw it.

I know exactly? Why the need for the extra [WIP]? It frustrates me, for no other reason that I am a neat freak

Well me anyway, I canā€™t vouch for everyone

I am so glad you didnā€™t say OCD because Iā€™m very OCPD about people saying they have OCD.

Rawrgh :frowning:

Long paragraphs donā€™t need to be hidden, there just needs to be a small, clear description for us lazy folk.

Off topic:
I havenā€™t been very active in Unity, but the new 2D tools are kind of appealing. Been practicing art mostly (painting and drawing), though I did apply for a local Academy of Interactive Entertainment.

Visual appeal helps, but Iā€™m more interested in the essential info being clearly displayed. For the most part my attention span for a new thread is about 5 seconds.

Continued off-topic.

Yeah the 2D tools are fantastic, although I would like to see an easy way to make sprites in sprite atlases ā€˜replaceableā€™ rather than after every change having to recalibrate itā€¦

AIE I may be going to in Sydneyā€¦ next year

Off off topic:

Which one? I might be going to Melbourne.

Off topic again:
Canberra. I havenā€™t been accepted yet, but my interviewer was pretty confident.

Like people putting [PAID] in the Commercial Work job offering forum. :wink:

ā€“Eric

[Offtopic] I donā€™t care [Trolling] but I posted anyway [TLDR] Irony.

I checked all my started threads to see whether I did the same on any of these before i made that statement :wink: