I seem to be having a bit of an issue with my scripts, but I’ll explain what’s making this so difficult before I carry on;
I’m working with a partner in California to create a game for iPhone/iPad/iPod. I’m in England, so time zones are a major problem. On top of this is the fact that I don’t have the iPhone version of Unity, my partner bought it and installed it on both his computers only to discover later that 2 is the maximum number of installations. So now, I’m working without the right version of Unity, without a project folder (because I recently got a new computer) and the project on my old computer is very outdated because I’ve been doing most of the work on my partner’s computer through TeamViewer.
Now despite all this we’ve managed to build something pretty good, but something is causing us quite a bit of grief for no apparant reason; my scripts aren’t working. We’ve been removing bugs lately, and I’ve tried re-writing a couple of scripts to get them all working perfectly, but movement seems to be a problem now. We did some experiments…
function Update ()
{
move = 1;
move *= Time.deltaTime;
transform.Translate (move, 0, 0);
}
This script, directly attached to an object does not move it. At first we tried the scripts I had written and thought that something had gone wrong because of the complexity, but after using this little script as a test we don’t know what to think. Surely the script above thats sole purpose is to move an object constantly should work?
Am I missing something obvious? Am I blind or stupid? Or is Unity just messing with me?
Please, please tell me what I’ve done wrong ![]()
Much love, ><>FreakFish<><