Im building for android .aab for google play, but it came out. not sure what is the issue. pls help

IL2CPP error for type ‘UnityEngine.Experimental.Rendering.RenderPipeline’ in assembly ‘C:\Users\user\Desktop\AR\Backup AR vir\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll’
Additional information: Exception has been thrown by the target of an invocation.

Exception: C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

Failed running “C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe” --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\user\Desktop\AR\Backup AR vir\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\user\Desktop\SKRIPSI\Backup AR vir\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.4.19f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.4.19f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.4.19f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.4.19f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/user/Desktop/AR/Backup AR vir/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/user/Desktop/SKRIPSI/Backup AR vir/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout:
IL2CPP error for type ‘UnityEngine.Experimental.Rendering.RenderPipeline’ in assembly ‘C:\Users\user\Desktop\SKRIPSI\Backup AR vir\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll’
Additional information: Exception has been thrown by the target of an invocation.
il2cpp.exe didn’t catch exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.ErrorInformation.set_Method(MethodDefinition value)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(MethodDefinition methodDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(EventDefinition eventDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context)
— End of inner exception stack trace —
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[ ] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[ ] parameters, Object[ ] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[ ] parameters, CultureInfo culture)
at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
at Unity.IL2CPP.GenericsCollection.GenericsCollector.CollectPerAssembly(AssemblyDefinition assembly)
at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext() at Unity.IL2CPP.GenericsCollection.GenericsCollector.MergeCollections(IEnumerable1 collections)
at Unity.IL2CPP.AssemblyConverter.Apply()
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable1 assemblyDirectories, IEnumerable1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[ ] searchDirectories, String entryAssemblyName, NPath[ ] extraTypesFiles)
at il2cpp.Program.DoRun(String[ ] args, List`1 foundAssemblies)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)

stderr:

Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.ErrorInformation.set_Method(MethodDefinition value)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(MethodDefinition methodDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(EventDefinition eventDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context)
— End of inner exception stack trace —
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[ ] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[ ] parameters, Object[ ] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[ ] parameters, CultureInfo culture)
at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
at Unity.IL2CPP.GenericsCollection.GenericsCollector.CollectPerAssembly(AssemblyDefinition assembly)
at System.Linq.Enumerable.WhereSelectEnumerableIterator2.MoveNext() at Unity.IL2CPP.GenericsCollection.GenericsCollector.MergeCollections(IEnumerable1 collections)
at Unity.IL2CPP.AssemblyConverter.Apply()
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable1 assemblyDirectories, IEnumerable1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[ ] searchDirectories, String entryAssemblyName, NPath[ ] extraTypesFiles)
at il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies) at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[ ] args) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <bef6d2fbef1348939b77102b4cf6a6e6>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at :0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at :0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at :0)
UnityEditorInternal.IL2CPPBuilder.Run () (at :0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Build completed with a result of ‘Failed’ in 211 seconds (211418 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I believe that this is a known bug in IL2CPP that was corrected. Can you try a new version of Unity 2019.4?