im cant figuere this out for the life of me.

i have a camera with a dot as a gui texture in the center of the screen… i need to know if the texture is on a gameobject and which one, and i need to know what the coordinate is the dot is on. if someone could help me with this that would be great.

GUI Textures appear in the scene hierarchy, so you definately know if it’s hitched to some game object. Normally, you would let it be a child to an empty game object which contains all GUI components.

Anywho, yourEmptyGuiGameObject.guiTexture.transform.position ? If you positioned the gui texture with its transform and not the insets, the x and y would contain the screen coords.

I think what the OP might be looking for is raycasting (maybe).

@The OP: If so, take at look at the Physics.Raycast() function. (Note that the objects of interest will need to have colliders in order for this to work.)