I'm confused with Addressables...Am I understanding this right?

  1. start empty project.
  2. download addressable package
  3. create primitive object (4 spheres as a single game object) and save it as prefab.
  4. set prefab as addressable
  5. designate wanted path for local/remote build path and load path.
  6. from prefab’s addressable setting, uncheck asset bundle cache option.
  7. build player content
  8. change prefab (take out 1 sphere so total of 3 spheres), but don’t build
  9. hit play

Shouldn’t I expect to see 4 spheres as it’s loading from local/remote load paths regardless of what I have in my project? If I have addressable loading set up (take asset reference, load addressable from it, and instantiate), and both local/remote load path are not available, what’s supposed to happen?

solved by changing play mode script setting.