- start empty project.
- download addressable package
- create primitive object (4 spheres as a single game object) and save it as prefab.
- set prefab as addressable
- designate wanted path for local/remote build path and load path.
- from prefab’s addressable setting, uncheck asset bundle cache option.
- build player content
- change prefab (take out 1 sphere so total of 3 spheres), but don’t build
- hit play
Shouldn’t I expect to see 4 spheres as it’s loading from local/remote load paths regardless of what I have in my project? If I have addressable loading set up (take asset reference, load addressable from it, and instantiate), and both local/remote load path are not available, what’s supposed to happen?