Hi. I have been working on a versatile Visual Node Editor plugin for unity over the last 3 months. It’s similar to Mechanim in many aspects with many improvements and will be open source.
I need your opinion.
Would you be interested in buying a modular open source Visual Node Editor that is very easy to extend for your own uses?
It would come with clear documentation of it’s systems and how they interact. It also would eventually come with extensions such as a dialogue, tech tree and state machine systems. You wouldn’t have to use them if you want (just delete them).
What features would you like to see added?
Would you be interested in developing your own extensions for it and then selling them?
Any name suggestions for the plugin? Right now I’m running with “Logic Forge”.
Current features of the plugin:
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Initiative visual editor similar to Mechanim
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Powerful condition system
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Omnidirectional node connections
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Able to generate a new Unity GUI version of the graph to the game at run time
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Easily extendable
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NGUI integration
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Clean, simple and well optimized C# code
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Extensive documentation
Everything is a work in progress.
An example of what a skill tree could look like. Note the orange nodes are the different points of entry (meaning you could start at two different ends of the tree and eventually reach each other).
A quick implementation of a dialogue tree.
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