Im doing a Countdown on Debug. and it works but the numbers repeat.

I would like that only appears 1 time. 136830-repeticion.png.

using UnityEngine;
using System.Collections;   

public class CuentaAtras : MonoBehaviour {

    float currentTime = 0f; 
   float StartingTime = 10f;


    void Start () {
        currentTime = StartingTime;
        

    }
	void Update()
    {
        
        currentTime -= Time.deltaTime;
        Debug.Log(currentTime.ToString("f0"));
        if (currentTime <= 0) 
        {
            currentTime = 0;            
            Debug.Log(currentTime);
            Debug.Log("Se acabo el tiempo");
            enabled = false;
        }        
    }			
}

It is repeating because it is a float, but you have formatted it to show just the whole number without the decimals. The actual value is hidden, if you didn’t format it with ToString(“F0”); you would be getting decimals like 8.954, 8.606, etc… If you want to do a countdown from 10 to 0 and you want to use a float to do so. Just check if the value is the same as the last frame and if it is, don’t use it:

 using UnityEngine;
 using System.Collections;   
 
 public class CuentaAtras : MonoBehaviour {
 
     float currentTime = 0f; 
    float StartingTime = 10f;
    string timeLastFrame = “0”;
 
 
     void Start () {
         currentTime = StartingTime;
         
 
     }
     void Update()
     {
         
         currentTime -= Time.deltaTime;
         if(timeLastFrame != currentTime.ToString(“f0”)){

              timeLastFrame = currentTime.ToString(“f0”);
              Debug.Log(timeLastFrame);
         }
         if (currentTime <= 0) 
         {
             currentTime = 0;            
             Debug.Log(currentTime);
             Debug.Log("Se acabo el tiempo");
             enabled = false;
         }        
     }            
 }