I'm experiencing a weird effect with my 2D light. Any fix?

In my 2D game I have made a floor with using a grid. I have added a material to each tile and have a point light to try and light it up. When ever I do this, experience this weird effect where the edges of the grid lights up differently than the rest of the sprites…

Does anybody know how to avoid this?


This is what the floor looks like. The weird stripes going down are where the sprites meet.

This is happening because your sprites are overlapping slightly and so are getting “lit” twice by the light source causing those bright white lines. Try changing the order in layer of the surrounding sprites to different numbers136627-capture.jpg. Should fix your problem