I’m trying to setup the one point it’s needed to multiply vector3.up * _thrustforce but it says that’s not allowed to be multiplied. Please help

Also here is my code and the area with the arrows is the specific area that isnt working

```
[SerializeField]
private float speed = 5f;
[SerializeField]
private float lookSensitivity = 3f;
[SerializeField]
private float _thrusterForce = 1000f;
private PlayerMotor motor;
void Start()
{
motor = GetComponent<PlayerMotor>();
}
void Update()
{
float xMov = Input.GetAxisRaw("Horizontal");
float zMov = Input.GetAxisRaw("Vertical");
Vector3 movHorizontal = transform.right * xMov;
Vector3 movVertical = transform.forward * zMov;
Vector3 _velocity = (movHorizontal + movVertical).normalized * speed;
motor.Move(_velocity);
//Turning left and right
float yRot = Input.GetAxisRaw("Mouse X");
Vector3 _rotation = new Vector3(0f, yRot, 0f) * lookSensitivity;
//Applying Rotation
motor.Rotate(_rotation);
//Turning up and down
float xRot = Input.GetAxisRaw("Mouse Y");
Vector3 _cameraRotation = new Vector3(xRot, 0f, 0f) * lookSensitivity;
//Applying Rotation
motor.RotateCamera(_cameraRotation);
//Calculate the thrusterforce based on input
Vector3 _thrusterForce = Vector3.zero;
if (Input.GetButton ("Jump"))
{
>>>>>_thrusterForce = Vector3.up * _thrusterForce;<<<<<<
}
//Apply Thrust
motor.ApplyThruster(_thrusterForce);
}
```

}