So, i’m getting these annoying bugs even with low resolution lightmaps, i’ve tried some “fixes” i found on internet but nothing works.
Bugs (all three at the same time):
Render Graph execution error at pass ‘After Post-Process Objects’ (66)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
InvalidOperationException: Trying to use a texture (CameraSSSDiffuseLighting) that was already released or not yet created. Make sure you declare it for reading in your pass or you don’t read it before it’s been written to at least once.
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.CheckTextureResource (UnityEngine.Rendering.RenderGraphModule.TextureResource texResource) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:177)
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetTexture (UnityEngine.Rendering.RenderGraphModule.TextureHandle& handle) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:185)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.PreRenderPassSetRenderTargets (UnityEngine.Rendering.RenderGraphModule.RenderGraph+CompiledPassInfo& passInfo, UnityEngine.Rendering.RenderGraphModule.RenderGraphPass pass, UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext rgContext) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:2188)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.PreRenderPassExecute (UnityEngine.Rendering.RenderGraphModule.RenderGraph+CompiledPassInfo& passInfo, UnityEngine.Rendering.RenderGraphModule.RenderGraphPass pass, UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext rgContext) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:2226)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.ExecuteCompiledPass (UnityEngine.Rendering.RenderGraphModule.RenderGraph+CompiledPassInfo& passInfo) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:2121)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
My lightmap settings:
Scene baked:
It says is baked but is not completely baked i guess.