I'm getting an error "Argument 2: Cannot convert from method group to bool".

Code:

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
[SerializeField] private float speed;
[SerializeField] private LayerMask groundLayer;
private Rigidbody2D body;
private Animator anim;
private BoxCollider2D boxCollider;

private void Awake()
{
    //Grab references for RigidBody and animator from object
    body = GetComponent<Rigidbody2D>();
    anim = GetComponent<Animator>();
    boxCollider = GetComponent<BoxCollider2D>();
}

private void Update()
{
    float horizontalInput = Input.GetAxis("Horizontal");
    body.velocity = new Vector2(horizontalInput * speed, body.velocity.y);

    //Flip player when moving left-right
    if (horizontalInput > 0.02f)
        transform.localScale = Vector3.one;
    else if (horizontalInput < -0.01f)
        transform.localScale = new Vector3(-1, 1, 1);

    if (Input.GetKey(KeyCode.Space) && isGrounded())
        Jumping();

    //Set animator parameters
    anim.SetBool("Run", horizontalInput != 0);
    anim.SetBool("Grounded", isGrounded);
}

private void Jumping()
{
    body.velocity = new Vector2(body.velocity.x, speed);
    anim.SetTrigger("jump");
}

private void OnCollisionEnter2D(Collision2D collision)
{
}

private bool isGrounded()
{
    RaycastHit2D raycastHit = Physics2D.BoxCast(boxCollider.bounds.center, boxCollider.bounds.size, 0, Vector2.down, 0.1f, groundLayer);
    return false; 
}

}

I’m new to Unity and coding so help would be much appreciated. I was following a tutorial but I don’t know how to fix this error.

Never mind I figured it out! I messed up on: anim.SetBool(“Grounded”, isGrounded);
It should be: anim.SetBool(“Grounded”, isGrounded());