Hi guys,
I noticed that suddenly everytime I run my project I get this message in each one of the mesh renderers instead of saying only the name of the mesh.
I’m not using the combine mesh scripts, never did in fact, one day it was working one way and now it’s like this, the main problem is that my animations don’t work now, why is this happening ? 
static batching? you shouldn’t make meshes with animations static
You’re right !
Static batching was selected in the player settings :slapsface:
Thank you !
Edit: And the meshes with the animations were marked as static too :doubleslapface:
I have “Combined Mesh (root: scene)” after open scene((( Before Play… How to to revert/split objects back!? (v.5.6.0f3)
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Same here (version 5.6). No way to revert. All baked light is broken.
There is a known bug right now where mesh filter’s mesh is replaced with combined meshes and saved in the scene.
https://forum.unity3d.com/threads/u…mode-numerous-thread-created-recently.453916/
Does this apply to you?
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