I'm having a problem movment controls 2d character Void Start ( ) { and Update Namespace Error

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Scirpt : MonoBehaviour {

public Vector2 velocity;

private bool walk, walk_left, walk_right, jump;

}

// Start is called before the first frame update
void Start ()
{

}

// Update is called once per frame
void Update ()
{

CheckPlayerInput();

UpdatePlayerPosition();

void updatePlayerPosition()
{

Vector3 pos = transform.localPosition;
Vector3 scale = transform.localScale;
if (walk)
{
if (walk_left)
{
pos.x -= velocity.x * Time.deltaTime;
scale.x = -1;
}

if (walk_right)
{
pos.x += velocity.x * Time.DeltaTime;
scale.x = 1;
}

}

Transform.localPosition = pos;
Transform.localScale = scale;
}

void CheckPlayerInput()
{

bool input_left = Input.GetKey(KeyCode.LeftArrow);
bool input_right = Input.GetKey(KeyCode.RightArrow);
bool input_space = Input.GetKeyDown(KeyCode.Space);

walk = input_left || input_right;

walk_left = input_left && !input_right;

walk_right = !input_left && input_right;

jump = input_space;

}
}

Hi, why not edit your post and use code tags?

It would also help, you actually told what kind of problem you have.
Problem with movement controls doesn’t tell much.