I’m trying to lift an object when the up arrow is pressed by using the following code
this.transform.parent = player.transform
This appears to work until I add rigidbody 2D to an object. Once it has the rigidbody however, the object detaches as soon as the player jumps.
Another issue is the objects slide away as soon as the player collides with it.
If you have any ideas as to what may be causing this, I’d appreciate the help.