I'm having trouble with blurred text and buttons in the Unity UI system

I’m making a game and it recently started having a problem with the Unity UI. I am making an app for android and have the platform set to android. I have been working on some other projects and updated unity since working on this game and now a few of them menus are completely blurred. I have tried all sorts of things and can’t figure out what the problem is.

The blurry UI elements are all things that are active in the project and are in a canvas that is set to not be active by a script. Other UI elements are set up the same way and they aren’t burry. The “lap time” and “new best” are both in the same canvas as the other text elements on the finish menu. I don’t see any setting that are different.

Here are the settings for the UI elements.


The Items in the Menu Canvas are sharp and not blurry, but for some reason most of the text on the finish menu is.

When the text is updated by the script it is not blurry.


When “best time” doesn’t have a number to read it is blurry, but when there is a number for the script to put in that text object then it is sharp.

I’m having the same issue. Did you end up finding a solution?