]
void Update()
{
}
public void onpointerenter(PointerEventData eventData)
{
hoverd = true;
}
public void onpointerexit(PointerEventData eventData)
{
hoverd = false;
}
}
]
void Update()
{
}
public void onpointerenter(PointerEventData eventData)
{
hoverd = true;
}
public void onpointerexit(PointerEventData eventData)
{
hoverd = false;
}
}
the full script is
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class slot : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public bool hoverd;
private bool used;
private GameObject item;
private Texture itemicon;
void Start()
{
}
void Update()
{
}
public void onpointerenter(PointerEventData eventData)
{
hoverd = true;
}
public void onpointerexit(PointerEventData eventData)
{
hoverd = false;
}
}