The main errors are:
Exception encountered in operation Resource(settings.json), status=Failed, result= : Invalid path in TextDataProvider : ‘Library/com.unity.addressables/aa/Windows/settings.json’.
UnityEngine.AddressableAssets.Addressables:LoadAssetsAsync<UnityEngine.GameObject> (object,System.Action`1<UnityEngine.GameObject>)
and
RuntimeData is null. Please ensure you have built the correct Player Content.
UnityEngine.AddressableAssets.Addressables:LoadAssetsAsync<UnityEngine.GameObject> (object,System.Action`1<UnityEngine.GameObject>)
I’ve been using Addressables for a while and never had this issue. I’m not sure what other setting could be causing this. I even set the default play mode script to “Use Asset Database (fastest)” for sanity. I seem to be out of options. Any advice would be appreciated!