I'm launching my shader editor "ShaderFrog" today

I’ve been working on a Reactjs + WebGL + Three.js project for a while now, and I’m excited to be launching it today! It’s WebGL so it runs in the browser (and on any device with a modern browser). It mainly targets Three.js, but has experimental Unity shader GLSL export, and I’m working on exporting directly to Unity’s ShaderLab language. http://shaderfrog.com/ I hope you get a chance to make a composed shader, which is a novel shader workflow to design shaders visually.

Seems great! I hope you get the ShaderLab export working :slight_smile: