see the github, i am learning 2d game making right now over at udemy and have it in mind to one day convert this negativescreen software i use into unity so i can put it into a ar headset and see the colors it makes in ar.
but right now i dont know how to convert this software to unity, its made in visual studios forms and it uses chocolatey to make the sw binary. thats all i know, basically what do i need to know to port this from visual studios forms to unity 2d?
Could you please explain what you need exactly. I don’t think you really want to have that software with all it’s things in Unity? Or are you talking about that negative image effect? If that is the case, then you need an image effect that negates your colors. That’s very easy to create or customize from an image effect template.
i would like to first recreate the 2d executable in unity instead of from visual studio and chocolatey. i think that involves adding the forms files to unity. besides that i dont know what i need to know to add the files to unity then create the 2d executable from using unity.
im not familiar with the sw or programming in unity yet so im not sure what files i need from the github repository if i were to take only the necessary files then create my own gui in unity. so if thats what your suggesting i dont know yet.
so what i was interested in is what i need to learn to port this sw to the unity software and remake it into the 2d executable with the programs gui.
i made some youtube videos showing how to use windows forms in unity;
i tried to put negativescreen into unity and saw that the gameobject needs a monobehavior script, but none of the files in negativescreen are a monobehavior script. how would i fix that? because to run the program the script has to be in a gameobject at least once i think.
i dont know anything about image effect tbh. i like the program and as i said i want to port it to a augmented reality glasses but to do that i first need to be able to build it in unity. if i can use the data in the program to build a unity version with no forms i would be interested in how i would do that?
k, an i found this other version that doesnt use windows forms just c sharp and its "
without any graphic interface
".
i see it has a bunch of code i dont know how to put into unity, so what i would like is when i finish my game making course for making 2d games over at udemy, and i take a refresher course for my c sharp cause i already finished a course on that but forgot a lot of it cause i got rusty, then what do i need to know to merge the c sharp version so its a unity version? im worried about main and the namespaces mostly how do i do these in unity, do i use the monobehavior instead of main?
heres the non gui version fyi;
peruse the github repository i linked too and offer me some tips for converting it to unity please pretty please…
No, and it’s not that I don’t want to help but rather that it’s silly to waste time on a complex existing app code base when the topic is a simple one like this. Therefore I’m going to recommend you pay no attention to that code and instead look at the link below that shows you the one simple math operation involved in inverting a color.