I have this stone texture which I would like to use as my ground and have is set to repeat (See below), and and image to use as the alpha channel. Also a normal map.
What I would like to do is use the alpha texture on the plane to set the transparency, but be able to use the rocks AND repeat them without repeating the alpha. So I need a shader that has a separate node for the transparency with it’s own UV settings.
Does something like this exist already?
pictures attached: