I'm looking for a Shader with separate alpha-channel for transparency

I have this stone texture which I would like to use as my ground and have is set to repeat (See below), and and image to use as the alpha channel. Also a normal map.

What I would like to do is use the alpha texture on the plane to set the transparency, but be able to use the rocks AND repeat them without repeating the alpha. So I need a shader that has a separate node for the transparency with it’s own UV settings.

Does something like this exist already?

pictures attached:



Give me a few minutes and I’ll make you one!

Didn’t test it, but it should work.
If it doesn’t I’ll fix it.

1070342–39961–$TransparentDiffuseBump.shader (2.5 KB)

Didn’t work at first but my friend got it going with small tweaks to the script. THANKS!

No problem!

What were the tweaks that made it work?