#pragma strict
var rotationSpeed = 8000;
function Update ()
{
var rotation : float = Input.GetAxis ("Horizontal");
rotation *= Time.deltaTime;
rigidbody.AddRelativeTorque (Vector3.back * rotation);
}
#pragma strict
var rotationSpeed = 8000;
function Update ()
{
var rotation : float = Input.GetAxis ("Horizontal");
rotation *= Time.deltaTime;
rigidbody.AddRelativeTorque (Vector3.back * rotation);
}
You are not using your rotationSpeed at all. You are only using Time.deltaTime which is a really low value (around 0.02). Multiply in your rotationSpeed and you should see a major difference.
rotation *= Time.deltaTime * rotationSpeed;