In my game you throw a Axe at training dummies.I can’t figure out how to get the prefab to stick.I also need a script to throw it like a axe for oculus with handtracking.thanks!
There is various ways to get the axe to stick. You could just child it to whatever it hit, if applicable. Or you could freeze the rigidbody position and rotation. Leaving a visual hole where the axe sticks is a lot harder, if it has to be dynamic, as that would involve mesh editing. And i have no idea about throwing stuff in VR, but im pretty sure you will find assets and tutorials for that.
For a cartoony effect, you can just disable the axe’s rigidbody whenever it hits something.