using UnityEngine;
using System.Collections;
public class Fireballyum : MonoBehaviour {
public float distanceShot = 1.0f;
public float directionShot = 1.0f;
public float fireballSpeed = 1.0f;
public float xPos = -1.0f;
public float yPos = -10.5f;
Vector3 distanceAmount;
private Transform fireball;
// Use this for initialization
void OnCollisionEnter2D(Collision2D coll){
transform.position = new Vector2 (xPos, yPos);
}
void Start () {
}
// Update is called once per frame
void Update () {
distanceAmount.x = directionShot * fireballSpeed* Time.deltaTime;
transform.Translate (distanceAmount);
}
}