Im new in unity and im like following this tutorial ong

‘PlayerInput.OnFootActions’ does not contain a definition for ‘Look’ and no accessible extension method ‘Look’ accepting a first argument of type ‘PlayerInput.OnFootActions’ could be found
i be doing this tutorial ong

and heres the script ong ong

using UnityEngine;
using UnityEngine.InputSystem;

public class InputManager : MonoBehaviour
{
    private PlayerInput playerInput;
    private PlayerInput.OnFootActions onFoot;

    private PlayerMotor motor;
    private PlayerLook look;
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Awake()
    {
        playerInput = new PlayerInput();
        onFoot = playerInput.OnFoot;
        
        motor = GetComponent<PlayerMotor>();
        look = GetComponent<PlayerLook>();

        onFoot.Jump.performed += ctx => motor.Jump();
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        motor.ProcessMove(onFoot.Movement.ReadValue<Vector2>());
    }
    private void LateUpdate()
    {
        look.ProcessLook(onFoot.Look.ReadValue<Vector2>());
    }

    private void OnEnable()
    {
        onFoot.Enable();
    }
    private void OnDisable()
    {
        onFoot.Disable();
    }
}

IGHT NVM im just kinda dumb and whatever and forgot to save the asset in like the input actions editor mbmb