Hello Unity people!
I’m trying to make a game (of course) and the part that I’m working on right now involves the player interacting with it. I have wrote the code for everything until the player has to actually play the game. So- balls are randomly moving around the (2D) board at a constant speed. The player needs to keep the balls from the middle so I wanted to do some type of drag and drop script. What I want to happen is that the player will see the ball coming towards the middle and touch the ball and drag out. Whichever direction that he drags is the new direction for the ball while the speed will stay the same. There are many balls bouncing around in the board so dragging can’t effect the other ones.
Some steps in the right direction would be great.
thanks
thanks for the help!
– bebob235