I'm Retopoligizing an Asset, for Better performance, in Unity :)

Here’s today’s progress, on my demon enemy, for my Damnation And, the Devil stage, I’m Slowly retopologizing it, so I can put it in my stage, where my Ball is rolling onto a Terrain, that Will be Stage " Hell", In game >

It’s a scary game, to Defeat the devil and his, Damned angels - -

I can’t wait to have the final FBX, UV Mapped and, I can drag and, drop to Project folder, in my Unity game, Make a prefab And, Start putting them In my stage And, Maps - -