So basically i was just play testing etc with my project, i went from a normal render pipeline to URP and now switched to HDRP cause i wanted to try Volumentric fog and etc, but now when i do same thing i did with URP that worked now with HDRP this is what i get, and in general everything is white for some reason, i did disabled exposure because i don’t like it and if i make it fixed to adjust to make my so called map normal colors and not white then the sky becomes dark, i dont know how better to explain, but basically why my floor so white when on URP it was fine and are these errors in console normal?
It is because of exposure. All the lighting related features in hdrp are based on exposure so you should have some basic knowledge of it if you want to make hdrp look correct. Here is a official tutorial about the basics of hdrp:
1 Like
Also worth opening the HDRP wizard and making sure you’ve hit “Fix All”, which can help with this specific case of reconfiguring an existing project to work with HDRP.
(By the way +1 for that last tutorial, I’ve seen it like three times at this point, incredibly well made. Watch the whole thing)