Hello unity community, My name is Strange and I am trying to make a pc game similar to likes of Drawn to Life (pardon my copyright) where you can create a draw box to your liking, draw in said box parts of the body you wish to have, add hinges for swinging appendages (Arms, legs, etc.), and the ability to move parts via layers (behind and in front of other parts.) I would like to first make sure I am even in the correct forum; I am new to unity’s community, so the forum interface is about as clear as a potato. Go Figure. So If you would be so kind as to not beat me with a turkey leg if you see this and realize I am not in the right place, I would be grateful. Second, I want this editor to be IN-GAME so that the play can access it with relative ease and customize to there liking.
I will not post what I have already until I am assured if I am in the right place and, if I am not, where to go.
I thank you for your cooperation and please help me with this pressing issue…
That is a very challenging thing to implement. The best approach would be to create a class that can represent any character created. All the data associated with configuring a character (different body parts, how many joints at what positions, what sorting order they’ve been set to), so that you can recreate the character at runtime just by accessing the class’s data.
You’ll need to setup and program a user interface to change that data and update your character based on the changes.
Then its up to you to figure out how you want to read that data and build the character.
Break the customization idea down into user actions that you will expose as buttons or inputs on screen, and make the actions into functions that affect the character and underlying data.
I’ve never done anything like drawing textures ingame, so that in itself will be very challenging.
Take it one step at a time, make a very very simple small character with just one or two parts, and get that working. Then build on it.
Oh god, thank you for replying. I’m super new and I get nervous when I jump into something like this. Sadly, I have to address the pretty shameful fact that I have no idea how to code. I’m more of a modeling and storyboard kind of person, though it’s great to know how I can achieve my desire.
Do you know anybody (including yourself if you are up to it) who may be able to help me code this? I’m working on peanuts with unity, watching short tubes about how to do this and that, but I can’t help but get stuck especially on something big-ordered such as this. (And when I said easy access and customisable to there liking, I meant they can go to a certain place and doodle the character customly, and add as many parts as they’d like. The layout of the character think is static, a paint program with a colorwheel, brushes, a paint can tool, lines and curves, and a few boxes to add things like heads, arms, legs, and then a box for pins to make them joints.
It’s unlikely that you’ll find a developer who would work for free on your game, and personally I barely have enough time to post on these forums. That being said, I do read these forums and will gladly help if you post about something that you don’t understand.
I would suggest you solidify your design, and start trying to make one very small part of it that you can wrap your head around. If you get stuck, ask a specific question about that problem in these forums or on the answerhub. The more you struggle and then succeed, the more you will learn and grow as a creator. Have patience with yourself, and you will see progress.
If you want to learn to program your own stuff, I would suggest starting with a much simpler project, or following along a tutorial step by step.
I started just like you, knowing barely anything about coding and being overwhelmed by the learning curve. Just keep watching tutorials and picking up the patterns, playing around in Unity and trying things and it will start to make sense.