I’ve made a first person view for it and the camera rotates and everything there’s just one problem, if i move it enough the camera rotates A little bit of of sink and its really annoying
Note:It starts out straight. Here’s my code
using UnityEngine;
using System.Collections;
public class CameraAngleF : MonoBehaviour {
public float mx = 0;
// Update is called once per frame
void Update () {
float cx = mx * Input.GetAxis ("Mouse X");
float cy = mx * Input.GetAxis ("Mouse Y");
if (Input.GetKey (KeyCode.Mouse1)) {
transform.Rotate (0.0f, cx, 0.0f);
transform.Rotate (cy, 0.0f, 0.0f);
}
}
}
i want it so the it go’s straight like this :
not diagonal.