My Health code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class HeartSystemNolimit : MonoBehaviour
{
public GameObject hearts;
private int life;
private int maxLife;
private bool dead;
private void Start()
{
life = hearts.Length;
maxLife = life;
}
void Update()
{
if (dead == true)
{
// set gameover scene or reload level
SceneManager.LoadScene(SceneManager.GetActiveScene().name); //reload level code
}
}
public void TakeDamage(int d)
{
life -= d;
//Destroy (hearts[life].gameObject);
hearts[life].gameObject.SetActive(false);
if(life < 1)
{
dead = true;
}
}
public void AddLife()
{
if(life < maxLife)
{
hearts[life].gameObject.SetActive(true);
life += 1;
}
}
void OnTriggerEnter2D(Collider2D other)
{
Bullet bullet = other.GetComponent<Bullet>();
if (bullet != null)
{
TakeDamage(1);
}
// Destroy(gameObject);
}
}
My failed potion code
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Health : MonoBehaviour
{
public UnityEvent interact;
private void OnTriggerEnter2D(Collider2D other)
{
interact.Invoke();
Destroy(gameObject);
}
//Destroy(gameObject);
}