public class Movment : MonoBehaviour
{
public float speed;
bool isPressed;
public void TogglePressed(bool value)
{
isPressed = value;
}
private Rigidbody2D rb2d;
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector2 movement = new Vector2 (moveHorizontal, moveVertical);
rb2d.AddForce (movement * speed);
}
}
I didn’t understood your question properly so I can be wrong…I Think You Should Try This…
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
class WhatEverYourScriptNameis : Monobehaviour
{
Rigidbody2D player; // making a reference for the player
public Vector2 rotation = (0f, 15f); // this will rotate the player according to your given values
public float RotationSpeed = 15f; // the speed at which the object will rotate
void Start()
{
player = GetComponent<Rigidbody2D>();
}
void Update()
{
if (Input.GetKey(KeyCode.W)) // Input.GetKey makes it so that the player will rotate the long you press a certain key (W) and not just one time
{
player.transform.Rotate(rotation * RotationSpeed * Time.deltaTime);
}
}
}